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Shatterline Gameplay VFX part1

I would like to thank the team from FragLab, it was very exciting work. I worked closely with game designers and programmers , we faced with various interesting tasks in the development process of gameplay effects which subsequently were solved and finally I’m happy to share my work now

Kite Сristal Pistol

Kite Сristal Pistol

Kite Сristal Pistol

Ram Ulta. This effect was implemented by Lumberyard particles system. The hardest part of effect was geometry.

Orbit Ulta. First-person view

Muzzle Effect and Bullets Hits - Wood