This is a prototype for the Creepy Spikes effect. I explored various approaches using animation in 3ds Max and Houdini, and fine-tuned the material to ensure the VAT played correctly within the Niagara System in Unreal Engine
I used an existing environmental asset and created an animation in 3ds Max, exported it via SideFX Houdini, and implemented it in Unreal Engine.
Here, I used 3ds Max to animate an existing asset.