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Smoking Demon Head - Iblis

In this work, I wanted to showcase the head geometry with a custom shader that works together with FluidNinja, blending smoothly in motion and reacting to the scene lighting in Unreal Engine 5

In this demonstration video, you can see how light interacts with Iblis’s head, and how the three FluidNinja TraceMeshes components within a single Blueprint do not flicker when they overlap

In this video, you can see the head geometry using a custom shader in combination with FluidNinja Live

I used the existing geometry of the character’s head to generate a liquid simulation. Based on the resulting shape, I then created a new mesh and unwrapped the UVs for the head effect in Blender

I used the existing geometry of the character’s head to generate a liquid simulation. Based on the resulting shape, I then created a new mesh and unwrapped the UVs for the head effect in Blender

In this part, I show how I derived a new head shape for the effect from the existing geometry