In this work, I wanted to showcase the head geometry with a custom shader that works together with FluidNinja, blending smoothly in motion and reacting to the scene lighting in Unreal Engine 5
In this demonstration video, you can see how light interacts with Iblis’s head, and how the three FluidNinja TraceMeshes components within a single Blueprint do not flicker when they overlap
In this video, you can see the head geometry using a custom shader in combination with FluidNinja Live
In this part, I show how I derived a new head shape for the effect from the existing geometry