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Flaming Ability - Gameplay Unreal Engine 5.5

I’d like to share my first personal project in Unreal Engine 5.5 where I designed gameplay logic for a character and its interaction with primitives. In this project, I practiced building a State Machines for animations, using Blueprints to set up and control the character’s interactions with effects. I also explored Niagara for visual effects and experimented with Chaos for fragmentation and physics simulations.

I didn’t focus on the final visual of the effects, as the work is still in progress

Flaming Ability

Flaming Ability

Flaming Ability - Gameplay Part01

Flaming Ability - Gameplay Part02

Flaming Ability - Gameplay Part03