I’d like to share my first personal project in Unreal Engine 5.5 where I designed gameplay logic for a character and its interaction with primitives. In this project, I practiced building a State Machines for animations, using Blueprints to set up and control the character’s interactions with effects. I also explored Niagara for visual effects and experimented with Chaos for fragmentation and physics simulations.
I didn’t focus on the final visual of the effects, as the work is still in progress
Flaming Ability - Gameplay Part01
Flaming Ability - Gameplay Part02
Flaming Ability - Gameplay Part03