I developed a gameplay effect using vertex animation textures, decals, and small splashes that interact with surfaces by capturing the surface normals in world, allowing them to spread naturally upon collision. The primary visual goal was to create an effect that performs well in both bright and dark environments, ensuring it remains vibrant without appearing overexposed or flat visual, regardless of lighting conditions.
Video Preview Toxic Splash
Full video with experiments - ToxicSplash
Animated Geometry Result in UE
Shader Complexity - Demonstrates the complete effect
Shader Complexity - Demonstrates the complete effect
Some tests with RenderDoc